A post-jam rework of the game is out!


Hello everyone! I've collected some feedback and decided to polish and remake some of the components of this game!

Also, I'm incredibly thankful to BluishGreenProductions for doing an interview with me and giving me a lot of feedback and suggestions! Please check him out here! https://www.twitch.tv/bluishgreenproductions

So, here's what has changed:

- Falling out of the map

Thanks to the replies I managed to find two places where you could fall out of the map, this is now fixed!

- Wall jump spam

There is now a longer delay between wall-jumps, and they now launch you away from the wall correctly. (Before you could spam the SPACE button on any walls and skip a level entirely. This is now significantly harder!)

- Pause menu

A pause menu has been added, allowing level restart, going back to the menu, switching between levels, and adjusting the settings at any point. This should eliminate the need to Alt + F4 the game in order to try again.

- Wall jumping improvement

BluishGreenProductions said that it's not clear enough if you can or can't wall-jump (thanks a lot!). This is now much more apparent (slow-motion activates and the camera leans to the side.) Now you always know whether or not you can actually wall-jump.

- Level 3 Skip

My brother discovered a very clever way to avoid playing through most of the level by spamming wall- jump on a wall, launching himself very high and being able to land on the bridge at the top. This is now impossible thanks to an invisible wall around the bridge (which disappears if you reach it the correct way)

- Level 4 sliding clarity

Many people had problems with the slide at the beginning of level 4. This is my mistake as I didn't correctly specify how you slide down the slide. The text now says "Use W + SHIFT + C to slide" instead of "Use SHIFT + C to slide". Hopefully, this is enough.

- Level 5 awkward jump

At the end of the jam, I rushed to make the final two levels as quickly as possible, as I didn't have much time left. This impatience resulted in a terribly awkward jump in level 5. Thanks to this jump, BluishGreenProductions wasn't even able to finish the game. The jump is now much easier thanks to the hallway being much wider.

- Combat system adjustments

The combat system was overall too basic and boring with only one pathetic attack animation. Also the speed was way too slow, so people rather chose to avoid fighting due to it being boring. There are now 3 animations for the sword and the attack speed is much faster. This makes fighting much more satisfying, fun, and less tedious.

- Pressure pads adjustment

Both me and BluishGreenProductions had issues with cubes falling off the pressure pads and the doors opening, and then instantly closing. This is now fixed as now after you put a cube on a pressure pad, the door won't ever close again if the cube falls off, staying open for good.

There are many more very small and minor details that changed, which I won't list here.


Anyway, If you decided to read this far, thank you!! You're the best and PLEASE give me more constructive feedback!

Stepgames, out!

Files

Brackey's Game-Jam Version 108 MB
Feb 27, 2022
Newest Updated Version 108 MB
Mar 21, 2022

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